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ALL THE OCULUS GO & GEAR VR APPS COMPATIBLE WITH OCULUS QUEST

ALL THE OCULUS GO & GEAR VR APPS COMPATIBLE WITH OCULUS QUEST

October 8, 2019

By Peter Graham As always Oculus Connect last week was a flurry of information with the sixth event featuring some rather tasty announcements, especially where Oculus Quest was concerned. One of those was the reveal that both Oculus Go and Gear VR videogames and apps would be coming to Quest, over 50 in total. The feature is due to arrive this week said Oculus Technical Program Manager Stephanie Lue on stage, with the first compatible apps now listed. To start with 66 apps will make their way onto Oculus Quest, with more being added in time. Once the feature goes live all you’ll need to do to access your Oculus Go or Gear VR content is select the Library tab on the bottom toolbar. Then select Go/Gear VR from the device drop-down menu, chose ‘Not-Installed’ and then install the relevant content. If you don’t own any Oculus Go or Gear VR content then head to the Oculus store online, or through the Oculus mobile app.  Browse the Oculus Go or Gear VR sections of the Oculus store and find compatible titles. Once downloaded you’ll be able to access the app on Oculus Quest. The full rundown of compatible titles is as follows: * A Night Sky – Coatsink * 3C Wonderland Coaster – Ojas VR Studios * ACE PHANTOM – VANGUARD CO LTD * Air Combat (WW2) – BabaVR * Angest – Black River Studios * Art Plunge – Space Plunge * Athens in VR – Lithodomos VR * Bathroom Shooting Games – ME-ZZ * Battle of Kings VR: Mobile – Wenkly Studio Sp. z o.o. * Coaster – Monster Paw * CubeRun.VR – MirrorVR * DRIFT – SharpSense * Daedalus – Vertical Robot * Darknet – E McNeill * Dead Body Falls – Black River Studios * Death Horizon – Dream Dev Studio LLP * Deepak Chopra Finding Your True Self – WEVR * Don’t Look Away – Made in Brooklyn Games * Escape Now: The Icons – Captivision * FREE FLIGHTER – FancyTechVR * Fear Incarnate – Miles Godspeed * Fears Nightmare Roller Coaster – NetDinamica * Forest of Serenity – St Giles Hospice * Gamers Generations – 360Vision * Hidden Fortune – Archiact Interactive * House of Terror – Lakento * Human Anatomy VR – Virtual Medicine * In Our Boots – Army Game Studio * Innocent Forest: The Bird of Light – MyDearest Inc. * Introduction to Virtual Reality – Felix and Paul Studios * Land’s End – ustwo games * MEL Chemistry VR Lessons – MEL Science * MasterWorks: Journey Through History – CyArk * MetaTable Poker – Tinycontent * My Virtual Pet VR – Immersive Magic * Our Solar System – Crenovator Lab Corporation * PAINT VR – Coskami * Pirate Shooter – Florian Bernard * Play With Me – C6H8O7 * Power Hitter – Zgame Studios * Pyramids Roller Coaster – AZAMOKA * RelayCars – RelayCars * Rilix VR – Rilix * RollerCoaster Legends – WarDucks LTD * SONAR – Sonar360 * Salvo GO – Focus VR Ltd * Sea Hero Quest – Glitchers Ltd * Sisters: A VR Ghost Story – Otherworld Interactive * Sky Fighter: Training Day – 3D Scenica * Solar System – Fuero Games Sp. z o.o. * Space Dodge2 – Chesstar Studios * Sphere Toon – VR Comic – Studio HORANG * Tactera – E McNeill * The Missed Spaceflight – Samsung Electronics Polska Sp. z o.o. * They Suspect Nothing – Coatsink * Thrill Rollercoasters – VDimension * Toy Clash – 5minlab Co., Ltd. * Track Slash – Inverse Games * Turkey Hunt – Lucid Sight, Inc. * USAF Special Ops – GSD&M Idea City LLC * Underworld Overlord – OtherSide Entertainment * VR Basketball – CygnisMedia * VR Rally – FIBRUM * Welcome to Virtual Reality – TREYTECH SOFTWARE LLC * Wheel Rush – 3DiVi Company * Wonders of the World – MATTERvr, LLC. SOURCE: https://www.vrfocus.com/2019/10/all-the-oculus-go-gear-vr-apps-compatible-with-oculus-quest/

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HOW VR AND AR ARE CHANGING THE CAR-BUYING EXPERIENCE

HOW VR AND AR ARE CHANGING THE CAR-BUYING EXPERIENCE

September 4, 2019

The car-buying experience is almost universally loathed. In-person negotiations are a hassle, and spending the day going from dealership to dealership to test drive cars is an experience that most consumers want to avoid at all costs. Those hassles are one of the reasons why it takes consumers an average of six months of research before settling on which car to buy. In a survey conducted by AutoTrader, just 17 out of the 4,002 consumers polled said they were satisfied with the current car-buying process. Dealers aren’t happy with the situation, either. Getting people into auto dealerships is becoming increasingly difficult, and millennial customers, in particular, are resisting taking part in traditional dealer/customer negotiations. Although research shows that baby boomers prefer to touch and feel vehicles, and they will go to multiple dealerships to look at cars, that’s not necessarily the case with younger buyers. Millennial shoppers are doing most of their car buying research online, using popular platforms like Google and YouTube. The problem is that new cars are incredibly expensive, and most people don’t feel comfortable picking a vehicle based exclusively on two-dimensional images and whatever data they can pull up on the Kelley Blue Book website. Consumers don’t want to go into dealerships, either, so they end up delaying their purchases for as long as possible. RelayCars thinks it has a solution. The company has put together a program that uses augmented reality (AR) and virtual reality (VR) to help consumers research new cars and trucks. Getting a realistic view of a vehicle from their own homes helps users narrow down their selections and decreases the time shoppers need to spend test driving multiple cars. RelayCars’ app is powered by EVOX Images. If that name sounds familiar, it’s because EVOX Images isn’t a newcomer in the automotive space. The company has been working in automotive photography, by capturing HD car images for commercial use, for two decades. Its images are used on more than 20,000 dealership websites, which means most people who’ve shopped for a car have seen an image from EVOX. Using EVOX’s VR automotive asset library, RelayCars gives its users a way to place themselves into the driver’s seat of almost any vehicle. The company’s app is platform agnostic, and consumers who don’t have VR headsets can still get the full experience by downloading the app on iOS or Android. Although RelayCars is now used primarily by consumers, Chief Operating Officer Gina Callari says the app was originally designed for EVOX’s enterprise customers. “Once we put RelayCars on the app store for general consumers, we pulled in over 1.2 million downloads,” says Callari. Part of the magic behind RelayCars is its standardization of imagery. The company has a 40,000 square foot space where it shoots its vehicle, all with the same consistent lighting and angles. This means consumers are really able to understand and compare different cars. Although RelayCars is available in both VR and AR, Callari says there has been slower mainstream adoption for headsets, outside of the gaming industry, and because of that, growth has been slower for in app’s VR version. Callari says RelayCars is currently the only automotive app developed for Magic Leap, and the company is continuing to develop for headsets to stay ahead of the curve. On the dealer side, the biggest barrier to adoption for RelayCars has been a lack of actual inventory on dealer lots. A consumer might look through a headset and see different vehicle options and colors than what the local dealership has available to buy that day, and that can sometimes be a problem. In order for RelayCars to continue to expand and grow, the company will need to form more partnerships within the automotive industry. EVOX already provides images to more than 20,000 dealerships, and the company works closely with manufacturers like Kia and Subaru, but Callari says even more partnerships are in the works. “The entire car shopping experience is changing and is already much different than even five years ago … By 2020, millennials will be the largest car buyer demographic, which is why it’s so important that dealers understand their shopping and buying habits,” she says. “Our goal as a company is for RelayCars to become an integral step in the car research process. When someone is looking for a vehicle, and thinking of ways to research that vehicle, we hope they’ll go to sites like Kelley Blue Book or Edmunds.com for data and editorial, to YouTube for videos, and to RelayCars for the VR/AR visual aspects.” Stephanie Miles is a senior editor at Street Fight. SOURCE: https://streetfightmag.com/2019/08/30/how-vr-and-ar-are-changing-the-car-buying-experience/

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IT REALLY FEELS LIKE YOU’RE IN A TESLA WITH NEW OCULUS QUEST VR HEADSET

IT REALLY FEELS LIKE YOU’RE IN A TESLA WITH NEW OCULUS QUEST VR HEADSET

June 3, 2019

BY SASHA LEKACH – 05/01/19 With Tesla test drives scaled back, your options to check out a Model 3 or Model S sedan are limited enough that you may need to turn to virtual reality to see the car before you buy it.  Oculus’s new VR headset could become the next best way to check out cars without going to a dealership or car lot — or in Tesla’s case, without buying the car sight unseen. The Oculus Quest was officially announced this week at Facebook’s F8 conference and when it arrives on May 21 for $399 most of the attention will be on how it performs for gaming apps. For the non-gamers out there, however, the headset can give you a glimpse at what thousands of cars look like. It’s one of the many non-gaming uses for VR that’s getting a boost with the new device. RelayCars has a vast library of car imagery that lets you take a look at each one from all angles and while sitting in the driver seat. With images of 13,000 vehicles and counting, you can take a peek at the Tesla Model 3, a Mini Cooper, or even a Prius.  During a demo, COO Gina Callari compared the app to a “virtual auto show” where you can hop from car to car, getting a feel for the vehicle without driving it. The library is stocked with luxury vehicles, big trucks, and everyday options like a Honda Accord or Toyota Camry. It’s available for free on Oculus Go, Samsung’s Gear VR, HTC Vive, and other VR platforms (there’s also a mobile and tablet app with 360-degree images available for perusing for the VR-disinclined among us), but with the new Quest, the viewing experience will greatly improve. Currently you can explore the front seat of a Tesla, or any of the available cars, from a fixed point of view in VR. You can look all over, but you can’t see what the car is like from the back seat or from other positions.  With the Quest the RelayCars VR app will give what’s known as 6DOF, or six degrees of freedom, instead of the usual 3DOF: pitch, roll, and yaw. The additional three are forward/backward, left/right, and up/down.  This means you can move around the space, kneel down, get closer to the steering wheel, check out a decal on the trunk — much like you’d do when walking around a real car. It gets you that much closer to a realistic experience. So instead of trudging to a litany of different dealerships when looking for a new car, you can browse through various options the same way you shop for everything else: online. SOURCE: https://mashable.com/article/oculus-quest-vr-cars-relaycars-app/

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DRIVING THE FUTURE OF AUTOMOTIVE RESEARCH AND SHOPPING

DRIVING THE FUTURE OF AUTOMOTIVE RESEARCH AND SHOPPING

May 24, 2019

By Gina Callari – 05/23/19 Today’s fragmented and increasingly digital landscape presents greater challenges for dealerships to meet the needs of car shoppers. According to a 2016 AutoTrader study, only 17 out of 4,002 surveyed customers were satisfied with the current car-buying process. Just a few years ago, shoppers could visit up to five dealerships before deciding on a car, now they’re visiting just one. Today, people demand to be as informed as possible before stepping foot on the dealer lot. However, dealers can draw more of these consumers to their dealership by supplementing the research process with more immersive and interactive experiences that increase shopper engagement. With this idea, augmented reality and virtual reality are positioned to be key factors driving the future of automotive research and shopping. For those not as familiar with these terms, augmented reality refers to an enhanced image or environment as viewed on a screen or other display, produced by overlaying computer-generated images in a real-world environment, while virtual reality is a realistic and immersive simulation of a 3D environment, created using interactive software and hardware, and experienced or controlled by body movement. Research shows that 80% of car shopping interactions prior to visiting the dealership are now digital. YouTube and Google are providing much of that research content and augmented and virtual reality applications can bridge the gap between online research and visiting the dealership. Millions of people are using mobile AR technology every day with applications like Snapchat and games such as Pokemon Go. Consumer-friendly glasses are rumored to be shipping in late 2019 or early 2020 from Apple, Facebook, Samsung, Google and others. Cell phones and tablets support these experiences for the time being until those headsets or AR glasses do come to market. The benefits of augmented reality is that it allows shoppers to bring the vehicle off of a flat 2D screen and into their space to view color changes, trim levels and hundreds of cars, all from the comfort of home. Virtual reality transports the user to a virtual dealership where they can experience many of the same benefits. In addition to the home, this technology is useful for portable dealerships or pop-up stores in larger locations, such as shopping malls. Through this technology, the research experience becomes immersive and consumers can customize a potential car within moments. On-site, the dealer may compare vehicles side-by-side and show models that they don’t have on the lot currently. When browsing without a guide, the consumer is able take their time and pace their research. The time is now for dealerships to become mindful of this changing landscape and find ways to utilize technology to help aid in the car selling process. Virtual and augmented reality platforms leverage the next wave of computing to drive engagement, win customers’ interest and improve sales. SOURCE: https://www.autosuccessonline.com/driving-the-future-of-automotive-research-and-shopping/

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NEW RELAYCARS IN ROOM-SCALE ALLOWS CAR BUYERS, DEALERS TO EXPERIENCE
HYPER-REALISTIC VIRTUAL REALITY SHOWROOM

NEW RELAYCARS IN ROOM-SCALE ALLOWS CAR BUYERS, DEALERS TO EXPERIENCE HYPER-REALISTIC VIRTUAL REALITY SHOWROOM

March 8, 2019

By Auto Success Staff Writers – 03/08/19 RelayCars, the virtual reality automotive experience that puts consumers in the driver’s seat of thousands of vehicles, has announced the expansion of their VR suite of applications with the launch of the new RelayCars, now in room-scale. Room-scale allows users to move freely and naturally around the virtual showroom while customizing car options and researching their next car. Furthering the future of vehicle research and shopping, this technology gives consumers a more efficient way to shop for cars that may not physically be on the dealer lot or even browse from the comfort of their homes. Dealers will now have the ability to instantaneously showcase a wider range of vehicles and help consumers to make informed purchasing decisions through the realistic environment. RelayCars in room-scale is available via digital distribution platform, Steam. While wearing a headset, car shoppers and dealers are able to select vehicles from the expanding model selection and place them in one of three designated spaces on the showroom floor. Users can interact with the environment and the showcased vehicle models to view them from any angle, change the vehicle color, enter the interior, step back to check out the vehicle in full, or walk right up to the vehicle for a more in depth look at the design and detail. “This is the first time we are offering our users the opportunity to walk around their customized virtual showroom to observe, compare and interact with the vehicles on another level,” Gina Callari, RelayCars COO, said. “The technologies enabling virtual reality are evolving at such a pace that being able to provide more interactive and realistic experiences for our customers is of the utmost importance to us at RelayCars.” RelayCars in room-scale is available on Steam-supported VR headsets including Windows Mixed Reality, HTC Vive and Oculus Rift. Link: RelayCars SOURCE: https://www.autosuccessonline.com/relaycars-roomscale-virtual-reality-showroom/

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JUMP IN THE DRIVER’S SEAT AS AUTOMOTIVE EXPERIENCE RELAYCARS SLIDES ONTO MAGIC
LEAP

JUMP IN THE DRIVER’S SEAT AS AUTOMOTIVE EXPERIENCE RELAYCARS SLIDES ONTO MAGIC LEAP

November 27, 2018

By Peter Graham Last updated Nov 27, 2018 Magic Leap One may still be in its infancy but that’s not stopping developers from making new, or bringing pre-existing content to the fledgeling head-mounted display (HMD). The latest to announce support is RelayCars LLC, the creator of virtual reality (VR) app RelayCars, working the application into an augmented reality (AR) experience. The RelayCars app originally launched in 2015 for Samsung Gear VR, with the studio expanding support to Oculus Go and Google Daydream, whilst upping the content with new versions – the latest is RelayCars 8.  For the Magic Leap One edition RelayCars partnered with Kia Motors America with a customised Kia Stinger GT available for consumers to experience. The app will allow users to not only customise their own virtual Kia Stinger GT, but also take the Stinger out for a virtual drive. “Stinger is like nothing anyone has ever seen from Kia and RelayCars for Magic Leap allows us to bring this award-winning sports sedan to everyone, so they can experience the vehicle when and where they want on the social platforms they use most,” said Kimberley Gardiner, director, marketing communications, Kia Motors America. “Stinger is a testament to what Kia can – and has – achieved and this innovative way to interact with and experience Stinger allows consumers to take their time getting to know both Stinger and the Kia brand.” Besides the Stinger, RelayCars has thousands of vehicles to explore, with the option to admire the vehicles inside and out in full 360° stereoscopic 3D. The detailed showroom experiences feature vehicles ranging from exotics to hybrids, to sedans and full-size trucks. “We are proud to be the first automotive application available specifically for the Magic Leap One,” said David Falstrup, RelayCars CEO in a statement. “It is an exciting time to be in the industry and be able to provide new and improved product offerings on a regular basis. We hope that the integration of the Kia Stinger GT into the RelayCars for Magic Leap will ultimately lead our team to create more immersive experiences that will allow customers to experience the car in its entirety, up to the power and drive of it.” RelayCars is available now for free download via Magic Leap World. The Magic Leap One Creator Edition can only be purchased by developers currently with a retail price starting from $2,295 USD. For further content updates for the headset, keep reading VRFocus. SOURCE: https://magic-leap.reality.news/news/magic-leap-roars-into-auto-world-via-kia-stinger-app-from-relaycars-0190553/

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FASTER FORWARD EPISODE 7: SKIP THE DEALERSHIP WITH VIRTUAL REALITY

FASTER FORWARD EPISODE 7: SKIP THE DEALERSHIP WITH VIRTUAL REALITY

November 14, 2018

By TU-Automotive – 11/14/18 RelayCars, a subsidiary of EVOX Images, is using the latest in 3D imaging to develop augmented and virtual reality experiences for car shoppers and OEMs. That means you could purchase your next car from the comfort of your own living room. SOURCE: https://www.tu-auto.com/video/faster-forward-episode-7-skip-the-dealership-with-virtual-reality/

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